

These cannot be supplied by robot, but all their inputs and outputs are piped fluids (except with coal liquefaction), meaning inserters are not needed and also offering the more versatile 9-tile (without transitions) maximum length of the underground pipe.Ĭurently, the only building of this size in-game is the rocket silo. The only building of this size that can benefit from beacons is the oil refinery. Note that this configuration may not be practically possible without using robots to supply the building, as there may not be enough room for belts and inserters. Buildings from 2×2 to 4×4 size: 12 beacons.The maximum number of beacons that can be built in range of a building depend on that building's footprint:

This limitation can be overcome with more beacons with overlapping areas. So, two of the same module = one module's worth transmitted.

So, multiple speed module beacons around a mining drill (with modules in the drill itself) can be used to increase the speed of the individual drill several times, to make up for the low quantity of drills.īeacons should not be used in these scenarios:
#Factorio beacon Patch
When an ore patch is small but rich, more speed per drill is necessary to meet demand, since adding more drills isn't possible. Mining drills are the best example of this. There is one machine that must have an extreme speed of operation.This allows the beacon's effect to reach multiple machines, allowing the player to save materials from crafting modules. There are many compatible machines in a dense area.
