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Ngu industries tutorial island layout
Ngu industries tutorial island layout




ngu industries tutorial island layout
  1. #NGU INDUSTRIES TUTORIAL ISLAND LAYOUT HOW TO#
  2. #NGU INDUSTRIES TUTORIAL ISLAND LAYOUT SOFTWARE#
  3. #NGU INDUSTRIES TUTORIAL ISLAND LAYOUT SERIES#
  4. #NGU INDUSTRIES TUTORIAL ISLAND LAYOUT FREE#

This means that equipping all of your gold drops bonuses and going to the hardest zone you can to kill a boss (or when you are going to kill titans as they drop gold as well) can net you a significantly higher amount of gold dropped by that enemy, boosting the output of the time machine as a result.Įarly on, this has little value unless you are starved for gold, but once you get gold diggers and a high rank fruit of gold, it means that when you eat the fruit at the end of your rebirth you will gain a significantly higher amount of gold as well, allowing you to pump more gold into levelling gold diggers.

ngu industries tutorial island layout

The time machine's output depends on quite a few things (level of the energy/magic entry, highest boss ever reached and bonuses from many places), but one of the most impactful thing is that it uses the highest amount of gold dropped by an enemy in the adventure mode since the start of the current rebirth. > What do you mean with "to set the Time Machine threshold"? I'm quite new. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation.> *Originally posted by **(/forums/984525/topics/1820576?page=1#13088345)**:* In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years.

#NGU INDUSTRIES TUTORIAL ISLAND LAYOUT SERIES#

I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. Instructor BiographyHi! I'm Tim - Senior Weapons Artist at Digital Extremes where I proudly contribute to their latest game!

  • Final high-poly and low-poly mech for those that just want to follow the texturing part.
  • Game industry ready knowledge in modeling, unwrapping and texturing.
  • 15 hours of fully documented and commented HD video content.
  • I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use. Are we supposed to configure the island to produce each element needed one at a time, all the way up the ladder, or is there some way to configure that makes balanced resources I find that I run out of room really quickly, and I need the higher tier resources to open up space. Who is the target audience?This tutorial is aimed at beginners as well as intermediate. I'm having a hard time configuring the Tutorial Island to produce what I need, namely T3 Think Juice and resources.

    #NGU INDUSTRIES TUTORIAL ISLAND LAYOUT SOFTWARE#

    What are the requirements?It is recommended to follow the course with the same software we use throughout the tutorial:ģDs Max 2017 (can be 20 too) and Substance Painter 2 or the latest 2017 installement of Substance Painter.

    #NGU INDUSTRIES TUTORIAL ISLAND LAYOUT HOW TO#

    Add additonal normal map with curvature and AO information and learn how to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers. You will also get to know the latest tools that Substance Painter currently has to offer.

    ngu industries tutorial island layout

    Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. Right after that you will learn how to make an ultra realistic texture for our mech. Substance Painter - TexturingIn the Substance Painter part we will then bake our normal map as well as other important support maps. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture. Geomorphology map from Orkney Islands shows features of different scale being. 3Ds Max - ModelingThe modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. provided courtesy of NGU at 5m and 50m resolution, together with MBES.

    #NGU INDUSTRIES TUTORIAL ISLAND LAYOUT FREE#

    At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures. Every step is documented without fast forwarding. Follow along as this comprehensive 15 hour+ long course as we model, unwrap, bake and texture a battle mech to current video game standards. Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you.






    Ngu industries tutorial island layout